HALO 4 [Xbox 360]

The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. Humanity and the universe will never be the same again.

The Reclaimer Saga Begins: Experience the dawn of an epic new Halo adventure, solo or split screen with up to three friends

-Go Beyond the Story: Halo 4's Infinity Multiplayer features a vastly expanded suite of multiplayer modes, weapons, vehicles, armor abilities, a new loadout and Spartan-IV player progression system.
-Edge-of-your-seat Entertainment: Immerse yourself in Halo 4's graphics, sound and epic game play including a mysterious and deadly new class of enemie.

HALO 4 Trailer

Consumer Review:
The very first thing that really hits you are the visuals. Bungie makes great video games, however the fact of the matter is that Halo 2 was probably the final time a Halo game was the very best-selling title on Xbox. The work completed with the Halo 4 engine is astonishing, and people claiming Halo: Reach had superior visuals are in need of an optometrist. The fashions, textures, lighting, and design are all top tier this time around, simply among the greatest seen on the Xbox 360. Extra importantly, the performance is as near as I can tell flawless. Not once in the course of the campaign did I notice any display tearing, drop in frame price, sluggish controls, or problem of any form with the engine. In multiplayer, the map Exile brought some slight stuttering, but it surely was gone so rapidly and consistently that I think it was more network latency than a rendering issue. The second factor thing you discover is the sound. The assault rifle delivers furious, mechanical, bass-filled kick via your audio system or headset, while the sound of incoming ordnance hitting the deck generally provides you goosebumps. Each weapon system and sound has been gutted and rebuilt from scratch. Whereas some fare higher than others (the AR sounds beautiful, whereas the Battle Rifle doesn't quite hit the same stride), the general package deal is fresh and a kick in the pants. The music too is completely different, marked by the departure of Martin O'Donnell and Michael Salvatori, who remained with Bungie once they break up from Microsoft. Neal Davidge and Kazuma Jinnouchi step in to fill their footwear, with Davidge (of the sensational duo Massive Attack) offering a a lot darker and extra electronic ambiance than beforehand seen within the series. Jinnouchi composed the gorgeous new character theme for the Master Chief, appropriately titled "117." Collectively, they solely briefly pay homage to the effectively-known Gregorian chant that has recognized the sequence since 2001 (it DOES come back, but very subtly and as extra of a leitmotif than a full-fledged theme). While it's unhappy to lose such an iconic piece of music, it's also vital to permit Davidge and Jinnouchi to determine their own stamp on the series, and the music in Halo 4 is gorgeous and fitting to the story.


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